Selected from a sculpting spree I went on a few months before the writing of this. Mainly to see the flexibility of Blender's newly implemented 'Dynamic Topology', similar to Sculptris's 'Dynamic Tessellation'. Largely pleased with the result, both technically and aesthetically, I decided to finish the portrait up.
Workflow went as follows: DynaTopo>Retopo>UV>Texture Painting> Materials>Lighting>Compositing.
Made with Blender 2.67 and rendered with Blender's Cycles Final Compositing in Photoshop CS5.5
3 hours render time